Unlike others of its kind who tend to have dead eyes, this creature’s eye glints with mischievousness.Despicably cruel and equally horrible to gaze upon, kytons are evil fiends who feed on the fear and suffering of mortals through painful supernatural means. ![]() Marked by excessive tattooing and other body decorations, every curve and sculpted muscle of this “android” suggests some new gasping pleasure or titillating torture. The Watchful gains the benefit of a permanent shield spell effect increasing its armour class by 5 and allowing it to cancel one magic missile attack as a reaction. The Watchful’s shout cannot penetrate a silence spell. An affected creature is allowed a DC 15 Constitution save to reduce the damage by half, and a creature holding fragile objects can negate damage to them with a successful DC 15 Dexterity save. Any exposed brittle or crystalline object or crystalline creature takes double damage. A successful save negates the deafness and reduces the damage by half. Any creature within the area is deafened for 1 minute and takes 18 (5d6) points of thunder damage. The Watchful emit an ear-splitting yell that deafens and damages creatures in its path. ![]() This effect ends if the Watchful is incapacitated. A creature that accepts these benefits for multiple consecutive rounds gains additional points of necrotic damage that stack with one another. Any living non- outsider that benefits from this ability takes 1 point of necrotic damage for each action it attacks while under the effect of Compel Courage. The ostiarius’s performance compels creatures to perform at dangerous extremes and unwilling creatures may make a DC 15 Wisdom saving throw to ignore the affects of this special ability. For 1 minute, The Watchful can recite a darkly heroic poem (or similar) granting non hostile creatures that it can see within 30 feet of it advantage on attack rolls and saving throws vs charm and fear and +1 damage per die of the creatures attack roll. Hit: 9 (2d6 + 2) necrotic damage and The Watchful heals the same amount.Ĭompel Courage (Once per long or short rest). Melee Weapon Attack: +5 to hit, reach 5ft., one target. The Watchful makes three melee attacks.īleeding Touch. It can innately cast the following spells, requiring no components:ġ/day each: plane shift (self only and one other willing Lawful Evil creature to the Plane of Shadow or the Material Plane only) The Watchful’s innate spellcasting ability is Charisma (spell save DC 15). If the saving throw fails the creature is frightened for 1 minute. When a creature that can see the ostiarius’s eyes starts its turn within 30 feet of the ostiarius, the ostiarius can force it to make a DC 15 Constitution saving throw if the ostiarius isn’t incapacitated and can see the creature. ![]() When an ostiarius uses shadow walk, it moves at 100 miles per hour. When an ostiarius (The Watchful’s true nature) uses plane shift to travel to the Plane of Shadow, it arrives at its intended destination with complete accuracy. Magical darkness doesn’t impede the The Watchful’s darkvision. The Watchful have advantage on saving throws against being charmed or frightened.Įldar’s Sight. Senses darkvision 120ft., passive Perception 11ĭark Devotion. In reality, they would have just been road-humps to the party.ĭamage Resistances cold bludgeoning, piercing, and slashing from non magical weapons I essentially created a cut-down version of Paajget with some extra abilities inspired by the monster entry in the adventure. solomani on YOU ARE DEAD (or Hardcore/AD&D for D&D 5e House Rules). ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |